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Skill Heart archetype

Stonebound

Passively gain +16 armor and magic resistance after 5s still; moving drains it twice as fast.
PassiveAutomatic2 compatible modifiers
ActivationAutomatic
Mana costNone
DamageNone
Loadout cost1 slot

Base behavior

Effect
Passively gain +16 armor and magic resistance after 5s still; moving drains it twice as fast.
Activation
Automatic while equipped. It consumes a normal Heart slot and cannot be triggered with that slot's input.
Base values
Stand still for 5 seconds to reach +16 armor and magic resistance.
Reset rule
Movement decays the buildup at twice the normal build rate instead of resetting it immediately.

Compatible modifiers

Passive Hearts roll only Passive Potency and Attunement Speed. Both use harmful T1–T3 values and beneficial T4–T10 values; the Heart's elemental identity is an affinity rather than a damage source.
Every modifier compatible with Stonebound
ModifierAllowed tiersWeightTier 1Tier 4Tier 10Compatible damage types
Passive potencyT1–T101-90–-70%5–10%45–70%All
Attunement speedT1–T101-90–-70%5–10%45–70%All

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Passive modifier rules

Passive Potency
Multiplies the magnitude of Stillwater's mana regeneration, Stonebound's two defenses, or Windborne's movement and evasion. Calm Current has no numeric magnitude and therefore does not roll Potency.
Attunement Speed
Accelerates buildup toward the full effect or ready state. It does not alter Stonebound's moving decay rate or Windborne's fixed stationary reset window.
Affinity
Earth, Fire, Ice, Lightning, and Force remain as forge and visual identities, but Passive Hearts deal no damage and cannot inflict ailments.