Step 1 of 5
Character Creation
Choose a name and appearance, then complete the Mosswild cold open. Every hero begins with Bolt, Field, Blink, rank 1 in all four attributes, and no creation-time attribute points.
4 rank-1 attributes1 available appearance3 starter Hearts
Base per attribute1
Creation points0
Starting weaponWand
Name limit24 characters
Starting attributes
There is no creation-time or level-up allocation. Class Tree Circuits and equipment provide attribute bonuses.
| Attribute | Starting rank |
|---|---|
| Power | 1 |
| Condition | 1 |
| Quickness | 1 |
| Essence | 1 |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Starter Skill Hearts
Every hero begins with the same fixed three-Heart loadout.
Starting loadout: Bolt, Field, Blink. Bolt has Earth affinity in slot 1, while Field and Blink have Force affinity in slots 2 and 3. All three scale with Power.
Appearance and name
- Appearance
- Rift Courier: A quick-footed pathfinder who keeps moving when worlds come apart. Trail Warden: A sturdy guardian of the road. Coming soon. Dawnweaver: A radiant heroine who walks with the dawn. Coming soon.
- Name
- Names are trimmed, repeated spaces are collapsed, and the final value is limited to 24 characters. A blank name cannot create a hero.
- Starting build
- Every hero starts with a Wand equipped, rank 1 Power, Condition, Quickness, and Essence, and no unspent attribute points.
First assignment
Every new hero confirms a movement method before combat begins; an existing device preference does not skip this choice.
- Mouse
- Click ground to move. Hold the primary pointer action on a monster to approach and fire the Wand.
- WASD
- Use WASD or the arrow keys to move, then use the primary pointer action to fire.
- Cold open
- Mara's paused recordings teach movement, Wand, dodge, Bolt, Field, and Blink in Mosswild. Recovering the controlled starter shard lights Gem 1-1; holding the tether returns the hero and opens the ship introduction.