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Forge materials

Enchanting Orb Catalog

Enchanting Orbs are collectible monster rewards stored outside the normal equipment bag. Each identified type performs one Forge operation.
8 orb typesSeparate material storage
Level 36+ normal chance2.764%
Level 36+ elite chance5.529%
Orb types8
Inventory cost0 bag slots

Orb summary

Each per-orb monster chance is absolute once the monster reaches that Orb's minimum level. Locked Orb weight is not redistributed among eligible types.
Enchanting Orb rarities, effects, distribution, and monster drop chances
OrbRarityMinimum monster levelCore effectLevel 36+ shareNormal monsterElite monster
Orb of MeritGood5Upgrades an item to Good rarity.25.773%0.712%1.425%
Orb of FlairCool12Upgrades an item to Cool rarity.10.309%0.285%0.57%
Orb of GloryRad24Upgrades an item to Rad rarity.5.155%0.142%0.285%
Orb of SeveranceCool18Removes the item's lowest-tier stat.10.309%0.285%0.57%
Orb of AscentRad30Raises the item's lowest-tier stat by one tier.5.155%0.142%0.285%
Orb of FluxNeat5Keeps every stat and rerolls each stat's value within its tier range.41.237%1.14%2.28%
Orb of PlentyDopeAF36Increases every stat value by 10%, capped at that stat tier's maximum.1.031%0.028%0.057%
Orb of OblivionDopeAF30Removes every affix from an item and restores its base name.1.031%0.028%0.057%

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Finding and carrying orbs

Enchanting Orb collection rules
RuleBehavior
Normal monstersEach eligible type keeps its listed absolute chance; the full level-36+ pool totals 2.764%.
Elite monstersEach eligible type keeps double its normal chance; the full level-36+ pool totals 5.529%.
Major encountersEach guaranteed roll produces one Orb when at least one type is level-eligible, selecting only from those eligible types.
StorageOrbs stack by identified type in a separate saved inventory and consume no equipment-bag slots.