Official field manual
New to Worlds Worth Looting? Start here.
Your first journey
Recommended starting point
New Player Guide
Begin with the choices that shape a hero, then learn combat, secure your first loot, return safely, and decide what to improve next.
- 1Character CreationChoose a name and appearance before beginning with Bolt, Field, four rank-1 attributes, and a Wand.
- 2Controls & CombatMovement, attacks, Skill Hearts, potions, dodging, and interaction.
- 3Loot, Chests & InventoryOpen chests, equip upgrades, manage bag space, and secure finds in Your space's stash.
- 4Death & ReturningDeath penalties, the Wayfinder's Tether, unfinished routes, and safe returns.
- 5Progression RoadmapHero levels, Skill Hearts, Class Trees, quests, crafting, and expeditions.
Quick answers
Step 2
Controls & Combat
Movement, attacks, Skill Hearts, potions, dodging, and interaction.
Step 3
Loot, Chests & Inventory
Open chests, equip upgrades, manage bag space, and secure finds in Your space's stash.
Step 4
Death & Returning
Death penalties, the Wayfinder's Tether, unfinished routes, and safe returns.
Step 5
Progression Roadmap
Hero levels, Skill Hearts, Class Trees, quests, crafting, and expeditions.
Dimensional ship
Ship Services
Storage, shops, the Forge, training, stock, and pricing rules.
Build Your Hero
Hero stats
Attributes
Power, Condition, Quickness, and Essence, their progression sources, and the systems each one changes.
Character sheet
Secondary Stats
Derived combat values, base values, and possible equipment affixes.
Heartbound
Class Tree
Attribute circuits and utility bonuses bought with Class points.
Armory
Weapons
The Wand normal attack, attributes, range, cooldown, and projectile behavior.
Heartbound
Skill Hearts
Dynamic archetypes, damage types, affixes, casting, loot, and Forge rules.
Field supplies
Potions
Potion levels, prices, restoration, cooldowns, and belt capacity.
Combat glossary
Status Effects
Common buffs, debuffs, crowd control, and duration rules.
Gear & Crafting
Quartermaster
Items
Equipment and Skill Heart families, item types, and focused guides to generation and storage.
Item rules
Generation, Rarity & Tiers
How item level, rarity, affix count, tiers, and values are rolled.
Item economy
Pricing & Trading
The affix price formula plus shop buying and selling rules.
Loot control
Item Filtering
Equipment and Skill Heart matching, sorting, and saved presets.
Loot handling
Chests, Bag & Stash
Where filters apply, chest highlighting, special orders, and bulk collection.
Embercraft Forge
Crafting
Choose a Forge workflow, then open its focused rules and material tables.
Forge workflow
Salvage & Fragments
Destroy unwanted equipment to recover persistent stat-specific fragments.
Forge workflow
Stat Crafting
Compatibility, fragment costs, item-level limits, and affix caps.
Forge workflow
Enchanting
Equipment eligibility, previews, consumption, and edge cases.
Forge materials
Enchanting Orb Catalog
Every orb effect, rarity, distribution, and live drop rate.
Ship & Expeditions
World guide
Exploration & Terrain
Walkability, movement speed, biomes, and exploration across generated terrain.
Dimensional ship
Ship Services
Storage, shops, the Forge, training, stock, and pricing rules.
Contract boards
Quests
Ordinary contracts, special orders, hunts, apprenticeship, and refresh rules.
Expeditions
Dimensions
A spoiler-safe hub for expeditions, shards, modifiers, biomes, and filters.
Dimension runs
Expedition Rules
Entry, objectives, completion, retreat, loss, return mechanics, and run records.
Shared daily challenge
Daily Dimension Derby
UTC schedule, fixed route rules, scoring boards, ranking ties, attempts, rewards, and integrity.
Bridge inventory
Dimension Shards
Drop rates, rarity, danger, bridge use, and shard consumption.
Route modifiers
Affixes & Biomes
Affix generation, exact tier ranges, danger contributions, and current biomes.
Bridge tools
Shard Filtering
Search, rarity, biome, modifier matching, sorting, and saved shard presets.
Monster reference
Bestiary
Public monster stats, special attacks, level scaling, and universal encounter guidance.
Lifetime record
Achievements
Every public achievement track, its seven tiers, and threshold progression.
Reference
Live reference coverage
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
How this stays current
One source of truth
The wiki imports the game's public catalogs for monsters, items, skills, crafting, potions, achievements, quests, ship services, Dimension Shards, filters, and terrain. Concealed encounters and story progression are intentionally excluded.