Armory
Weapons
Every hero carries a Wand. Its normal attack scales with Power and surviving equipment modifiers; it does not gain XP or unlock skills.
Wand onlyNormal attacks
Base attack summary
These starting values use no item bonuses. Equipment can still modify the normal weapon stats supported by its affixes.
| Weapon | Damage | Range | Cooldown | Basic attack cost | Projectile | Arc / blast |
|---|---|---|---|---|---|---|
| Wand | 22.2 | 278px | 0.7s | Free | 330px/s | 20px diameter |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
How the Wand attacks
Normal Wand damage has 15% Aetherbound, recovering that share of damage dealt as mana over 1.5 seconds. Skill Hearts are equipped and advanced separately from the Wand in hand.
| Weapon | Primary attribute | Attack behavior | Supported weapon modifiers |
|---|---|---|---|
| Wand | Power | A free magic bolt that explodes on impact and has 15% Aetherbound. | Magic damage, range, cooldown, projectile speed, explosion size |