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Armory

Weapons

Every hero carries a Wand. Its normal attack scales with Power and surviving equipment modifiers; it does not gain XP or unlock skills.
Wand onlyNormal attacks

Base attack summary

These starting values use no item bonuses. Equipment can still modify the normal weapon stats supported by its affixes.
Starting Wand stats
WeaponDamageRangeCooldownBasic attack costProjectileArc / blast
Wand22.2278px0.7sFree330px/s20px diameter

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

How the Wand attacks

Normal Wand damage has 15% Aetherbound, recovering that share of damage dealt as mana over 1.5 seconds. Skill Hearts are equipped and advanced separately from the Wand in hand.
Normal attack behavior
WeaponPrimary attributeAttack behaviorSupported weapon modifiers
WandPowerA free magic bolt that explodes on impact and has 15% Aetherbound.Magic damage, range, cooldown, projectile speed, explosion size