Contract boards
Quests
Each ordinary ship facility keeps its own quest board and active slot. This page covers generated contracts and Forge training while intentionally omitting concealed objectives and story progression.
4 public quest typesOne active quest per buildingRefresh after a dimension clear
Special orders posted3
Hunts posted2
Apprenticeship stages5
Repeatable Forge types3
Public quest types
Available quests are generated from the hero's level, current refresh cycle, and the game seed.
| Quest type | Board | Objective | Reward pattern |
|---|---|---|---|
| Special order | Iron Ember Outfitters | Turn in a requested item base with a specified Tier 2+ compatible affix | 100g × qualifying affix tier + the item's normal sale value |
| Monster hunt | Second Wind Academy | Defeat a generated species at normal or elite rank | Fixed gold and XP based on hunt rank |
| Forge apprenticeship | Embercraft Forge | Learn salvage, fragments, stat crafting, enchanting, and masterwork crafting in order | Gold, XP, and selected orb rewards by stage |
| Forge commission | Embercraft Forge | Repeat salvage, fragment, or masterwork tasks scaled to the available affix tier | Level-scaled gold and XP; masterworks can award an orb |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Monster hunts
The Academy posts one normal hunt and one elite hunt for species eligible at the hero's current level.
| Rank | Target | Gold | XP |
|---|---|---|---|
| Monster hunt | 30 | 300g | 300 |
| Elite hunt | 6 | 600g | 600 |
Forge apprenticeship
The first 5 Forge quests teach one workflow at a time. Claiming a completed stage advances to the next.
| Stage | Lesson |
|---|---|
| 1 | Salvage items |
| 2 | Recover fragments |
| 3 | Craft or upgrade a stat |
| 4 | Enchant an item |
| 5 | Craft a high-tier stat and enchant that same item |
Acceptance, progress, and refresh
- Active slots
- Each building can hold one active quest. Accepting a contract does not occupy another building's slot.
- Claiming
- Completed progress quests are claimed at their posting building. Special orders are turned in by selecting the matching item.
- Special-order visibility
- A matching posted-order item remains visible in bag, stash, and chest lists even when normal item filters would hide it.
- Dimension-clear refresh
- Clearing an ordinary dimension advances the refresh cycle and rerolls unaccepted special orders, hunts, and Forge commissions. Active contracts are preserved.
- Abandoning
- Abandoning frees that building's active slot. Generated quests remain available until the next refresh unless normal progression replaces them.