Dimension runs
Expedition Rules
A Dimension Shard opens one seeded expedition whose terrain, population, monster rules, and rewards are fixed by that shard.
One shard per attempt8 run statisticsSpoiler-free
Run statistics8
Normal tether2.5s
Completed tether0.5s
Shard cost1 per attempt
Onboarding route
A new hero's first Mosswild route is a protected training encounter, not a normal shard expedition.
- Controlled encounter
- Three level-0 Mossfang Goblins teach movement, Wand, dodge, Bolt, Field, and Blink without awarding ordinary experience, gold, random loot, or repeatable kill progress.
- Starter completion
- The controlled shard pickup lights Gem 1-1, records one completed dimension, restores resources, and remains in the pack for the next normal expedition.
- Return
- After the shard is recovered, the normal completed-dimension tether takes 0.5s and can still be interrupted by movement or damage.
Start an expedition
The bow and stern terminals open the same Gem Array, with carried shards beside its nine route slots.
- Open the Gem ArrayWalk to either terminal and press F. The carried-shard panel appears to the left of the 3×3 array.
- Inspect and insert a carried shardHover or focus it to review its generated route, drop modifier, and affixes, then drag it from the left-hand panel into an available gem slot.
- Enter the routeChoose Enter beneath the array. Entry consumes the inserted shard and opens the route in its dropped slot.
- Reach the far endComplete the ordinary route objective. Its encounter identity is deliberately left for discovery.
- Collect and returnPick up remaining rewards, then hold B to channel the Wayfinder's Tether back to the ship.
Completion, retreat, and loss
- Completed route
- The gem becomes a permanent read-only record of the shard, its modifiers, completed objective, and recorded run statistics. It cannot accept another shard or reopen that route.
- Return before completion
- The unfinished dimension collapses, the route is marked lost, and its gem turns off. A warning appears before the tether completes unless dismissed.
- Death
- Death returns the hero to the ship and loses an unfinished dimension in addition to normal death penalties.
- Tether interruption
- Movement, attacks, dodges, spell actions, prompts, and safe-city conditions interrupt the channel.
Run record
Only positive gains made inside the active dimension are counted. The completed gem preserves the final totals.
| Recorded value | Scope |
|---|---|
| Damage dealt | This dimension only |
| Damage taken | This dimension only |
| Monsters killed | This dimension only |
| Hero EXP gained | This dimension only |
| Gold gained | This dimension only |
| Crafting Orbs gained | This dimension only |
| Dimension Shards gained | This dimension only |
| Items picked up | This dimension only |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.