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Hero

Attributes

Attributes are the hero's primary build values. Base ranks stay fixed while Class Tree Circuits and equipment add bonuses.
4 attributes4 active effects
Starting points4
Rank per attribute1
Creation points0
Level-up points0

Attribute summary

Every hero has a fixed base rank of 1 in all four attributes. Class Tree Circuits and equipment add separate bonuses; hero level-ups do not grant attribute points.
Hero attributes and their gameplay effects
AttributeBadgeStarting valuePrimary effectPer-point rule
PowerPWR1Normal attack and Skill Heart damageEach point adds 2.4 Wand damage and 2.6 Skill Heart power.
ConditionCON1Health and armorEach point adds 10 maximum life and 0.8 armor.
QuicknessQCK1Attack speed, Heart cast speed, and evasionEach added rank grants 2% Skill Heart cast speed, shortens base attack cooldowns, adds 1.8% evasion (up to 60%), and shortens dodge recharge by 0.07 seconds (down to 0.65 seconds).
EssenceESS1Mana and magic resistanceEach point adds 8 maximum mana and 0.8 magic resistance.

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Build roles

The same canonical descriptions are grouped here for quick scanning.

PWR · starts at 1

Power

Each point adds 2.4 Wand damage and 2.6 Skill Heart power.

CON · starts at 1

Condition

Each point adds 10 maximum life and 0.8 armor.

QCK · starts at 1

Quickness

Each added rank grants 2% Skill Heart cast speed, shortens base attack cooldowns, adds 1.8% evasion (up to 60%), and shortens dodge recharge by 0.07 seconds (down to 0.65 seconds).

ESS · starts at 1

Essence

Each point adds 8 maximum mana and 0.8 magic resistance.