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Dimensional ship

Ship services

Hold the primary pointer action on a station to approach and use it, or press F when nearby. WASD movement remains available in Controls settings. The ordinary facilities provide persistent storage, equipment and potions, crafting, training, and independent quest boards. Dialogue and concealed progression are intentionally left out.
4 public facilities8 shop items3 potion shelves
Equipment stock8
Buy multiplier4× sale value
Maximum item level99
Quest slots4

Facility summary

Hold the primary pointer action on a facility to approach and open it. F remains an accessible shortcut once its interaction prompt appears.
Public ship facilities and services
FacilityRoleServices
Your spaceHero stash
  • Move carried equipment and Skill Hearts into persistent storage.
  • Move stored gear back into the hero's pack when capacity allows; Skill Hearts use no bag slots.
  • Play Tollbooth Tycoon: choose 1–5 rules drawn from 30 merchant-wagon attributes, judge ten wagon photographs in 60 seconds, and earn a level-ranked equipment prize per bridge arrival.
Iron Ember OutfittersGear and potions
  • Buy a rotating stock of equipment generated at the hero's level.
  • Sell carried equipment for its calculated sale value.
  • Buy the highest unlocked potion level and the level immediately below it.
  • Accept and turn in special-order equipment contracts.
Embercraft ForgeForge, salvage, and enchant
  • Salvage equipment and Skill Hearts into matching fragments.
  • Spend fragments to add or upgrade compatible stats.
  • Apply Enchanting Orbs to eligible equipment and Skill Hearts.
  • Complete the forge apprenticeship and repeatable commissions.
Second Wind AcademySkills and respec
  • Refund spent Class Tree ranks for a level-scaled gold fee.
  • Accept normal and elite monster-hunt contracts.

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Outfitter economy

Stock
The Outfitters generates 8 items at the hero's current level whenever it restocks. Shop stock is capped at Rad rarity.
Sale price
Selling uses the item's normal affix-price total. Item base, item level, and rarity do not add separate multipliers.
Buy price
Buying costs 4× the item's sale value, with a minimum price of 4g.
Potion shelves
For each potion type, the shop offers the highest level unlocked by the hero plus the level immediately below it.
Special orders
Requested equipment pays its normal sale value plus a tier-scaled contract bonus when turned in.

Tollbooth Tycoon

Your space's tollbooth console runs 60-second, 10-photo merchant-wagon inspection shifts.
Attribute catalog
Every wagon is classified with the same 30 visible yes/no attributes, covering its construction, crew, animals, fixtures, and cargo.
Briefing
Choose Level 1–5 and study the freshly selected required or forbidden wagon attributes. The full rule list remains visible throughout the shift.
Decisions
Inspect one pixel-art merchant-wagon photograph at a time. Press A to Allow or D to Reject; the on-screen buttons work too. Reject when any required attribute is missing or any forbidden attribute is present.
Accuracy
An item prize requires at least 8 correct decisions out of 10.
Prize opportunity
Each bridge arrival readies one non-stacking item prize. Once claimed, later shifts are score-only practice until the next arrival.
Delivery
Prize equipment matches the hero's level and enters the shared stash in Your space when the pack is full.
Tollbooth clearance levels
LevelActive rulesPassing prize
11Ok
22Neat
33Good
44Cool
55Rad

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Training prices

The Academy can refund spent Class Tree ranks without changing the hero's level.
Second Wind Academy respec costs
ServiceCostResult
Skill Heart Class Tree1000g × current hero levelRefunds the root and every allocated rank, clears transient Class combos, and permits a new Pulseweaver or Siegewright root. Banked points remain.