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Character sheet

Secondary stats

Secondary stats turn attributes, equipment, Class Tree bonuses, and fixed baselines into the numbers used by combat and movement.
22 sheet values25 item affixes

Character sheet summary

A dash in Base means the value is entirely derived or supplied by attributes, Class Tree ranks, and equipment.
Secondary stat definitions and base values
StatGroupBaseDescription
Magic damageOffenseFlat item damage added to Wand attacks.
Max lifeResourcesBase maximum life plus 10 per Condition and flat life from gear.
Max manaResourcesBase maximum mana plus 8 per Essence and flat mana from gear.
ArmorDefenseReduces incoming physical damage by its value, to a minimum of 1 damage. Condition adds 0.8 each.
EvasionDefenseChance to avoid an incoming hit entirely; Quickness adds 1.8% each and the total is capped at 60%.
Magic resistanceDefenseReduces incoming magic damage by its value, to a minimum of 1 damage. Essence adds 0.8 each.
Attack speedOffenseWand attacks per second, calculated as 1 ÷ current cooldown.
Life regenResources0.25/sLife restored each second.
Mana regenResources3.2/sMana restored each second.
BloodboundResources0%Percent of direct damage converted into three-second life recovery; incoming damage interrupts positive recovery.
AetherboundResources0%Percent of direct damage converted into 1.5-second mana recovery; spending mana interrupts positive recovery.
Chance to stun on hitOffense0%Percent chance for a hit to stun its monster target.
Chance to bleed on hitOffense0%Percent chance for a hit to apply Bleed.
Critical chanceOffense4%Chance for a hit to deal critical damage; normally capped at 75%.
Critical damageOffense175%Damage multiplier applied by a critical hit.
Revive healthDefense55%Percent of maximum life restored after defeat, capped at 100%.
Armor piercingOffenseReduces level-based physical defense when an Earth Skill Heart hits a monster.
Magic piercingOffenseReduces level-based magic defense when Wand damage hits a monster.
Magic explosion sizeWeapon20pxDiameter of a Wand bolt's damage blast.
Magic bolt speedWeapon330px/sTravel speed of normal Wand projectiles.
Movement speedUtility0%Percent multiplier applied to the hero's base movement speed before terrain.
Pickup radiusUtility0pxExtra distance from which the hero collects reward orbs.

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Equipment affix tier chart

Every cell shows the complete possible roll range for that affix and tier. Scroll horizontally to compare higher tiers. The chart is generated from the live 25-affix gameplay catalog.
All equipment affix value ranges at tiers 1 through 10
AffixT1T2T3T4T5T6T7T8T9T10Unit
Power1–22–44–65–87–108–1210–1411–1613–1814–20flat
Condition1–22–44–65–87–108–1210–1411–1613–1814–20flat
Quickness1–22–44–65–87–108–1210–1411–1613–1814–20flat
Essence1–22–44–65–87–108–1210–1411–1613–1814–20flat
Magic damage1–510–1619–2627–3736–4745–5854–6862–7971–8980–100flat
Attack speed1–33.6–6.76.1–10.38.7–1411.2–17.713.8–21.316.3–2518.9–28.721.4–32.324–36%
Life5–1224–4044–6763–9583–122102–150122–177141–205161–232180–260flat
Life regen0.1–0.40.8–1.51.4–2.52.1–3.62.7–4.73.4–5.74–6.84.7–7.95.3–8.96–10per second
Mana4–1017–2930–4843–6756–8668–10481–12394–142107–161120–180flat
Mana regen0.1–0.30.5–11–1.81.4–2.51.8–3.32.3–42.7–4.83.1–5.53.6–6.34–7per second
Armor1–34–87–1210–1713–2216–2619–3122–3625–4028–45flat
Evasion0.2–0.80.8–1.81.5–2.82.1–3.92.8–4.93.4–5.94.1–6.94.7–85.4–96–10%
Magic resistance1–34–87–1210–1713–2216–2619–3122–3625–4028–45flat
Bloodbound0.2–0.50.7–11.2–1.51.6–22.1–2.52.6–33.1–3.53.5–44–4.54.5–5%
Aetherbound0.15–0.40.55–0.80.9–1.21.3–1.61.7–22.05–2.42.45–2.82.85–3.23.2–3.63.6–4%
Chance to stun on hit0.2–0.81–21.7–3.32.5–4.53.2–5.84–74.7–8.35.5–9.56.2–10.87–12%
Chance to bleed on hit0.5–1.51.8–3.63.1–5.64.3–7.75.6–9.76.9–11.88.2–13.89.4–15.910.7–17.912–20%
Critical chance0.5–1.51.6–3.12.6–4.73.7–6.34.7–7.95.8–9.66.8–11.27.9–12.88.9–14.410–16%
Critical damage2–66–1310–2015–2719–3423–4227–4932–5636–6340–70%
Armor piercing1–34–87–1311–1914–2417–2920–3424–4027–4530–50flat
Magic piercing1–34–87–1311–1914–2417–2920–3424–4027–4530–50flat
Magic explosion size1–34–76–119–1512–1914–2417–2820–3222–3625–40px
Magic bolt speed5–1520–3835–6150–8365–10680–12995–152110–174125–197140–220px/s
Movement speed1–34–76–119–1512–1914–2417–2820–3222–3625–40%
Pickup radius4–1017–2930–4843–6756–8668–10481–12394–142107–161120–180px

Tier ranges are calculated from the same endpoints and roll steps used when equipment is generated.

Equipment affix eligibility

Most affixes can appear on several gear slots. Weapon-specific affixes only roll for their matching primary weapon.
Equipment affix formats, eligible slots, and weapon restrictions
AffixUnitEligible slotsWeapon
PowerflatPrimary weapon, Off hand, Head, Chest, Belt, Ring, Neck, Legs, Feet, GemAny
ConditionflatPrimary weapon, Off hand, Head, Chest, Belt, Ring, Neck, Legs, Feet, GemAny
QuicknessflatPrimary weapon, Off hand, Head, Chest, Belt, Ring, Neck, Legs, Feet, GemAny
EssenceflatPrimary weapon, Off hand, Head, Chest, Belt, Ring, Neck, Legs, Feet, GemAny
Magic damageflatPrimary weapon, Off hand, Ring, GemWand
Attack speed%Primary weapon, Off hand, Ring, Neck, GemAny
LifeflatPrimary weapon, Off hand, Head, Chest, Belt, Ring, Neck, Legs, Feet, GemAny
Life regenper secondHead, Chest, Belt, Ring, Neck, Legs, Feet, GemAny
ManaflatPrimary weapon, Off hand, Head, Chest, Belt, Ring, Neck, Legs, Feet, GemAny
Mana regenper secondPrimary weapon, Off hand, Ring, Neck, GemAny
ArmorflatOff hand, Head, Chest, Belt, Ring, Neck, Legs, Feet, GemAny
Evasion%Off hand, Head, Chest, Belt, Ring, Neck, Legs, Feet, GemAny
Magic resistanceflatOff hand, Head, Chest, Belt, Ring, Neck, Legs, Feet, GemAny
Bloodbound%Primary weapon, RingAny
Aetherbound%Primary weapon, GemAny
Chance to stun on hit%Primary weapon, Off hand, Ring, GemAny
Chance to bleed on hit%Primary weapon, Off hand, Ring, GemAny
Critical chance%Primary weapon, Off hand, Ring, Neck, GemAny
Critical damage%Primary weapon, Off hand, Ring, Neck, GemAny
Armor piercingflatPrimary weapon, Off hand, Ring, GemAny
Magic piercingflatPrimary weapon, Off hand, Ring, GemAny
Magic explosion sizepxPrimary weapon, GemWand
Magic bolt speedpx/sPrimary weapon, GemWand
Movement speed%Belt, Ring, Neck, Legs, Feet, GemAny
Pickup radiuspxOff hand, Belt, Ring, Neck, Feet, GemAny

Item rarity and affix count

Rarity controls how many stat affixes an item can carry; the exact roll remains random inside the listed range.
Item rarity affix counts
RarityRankAffix countLow-level weightHigh-level weight
Ok01–25618
Neat12–32521
Good23–41122
Cool34–5518
Rad45–72.313
DopeAF56–80.78