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Bestiary

Monster stats

Compare the creatures roaming active dimensions. Listed values are level 0 baselines; each monster page also shows how those numbers scale.
17 monster typesLevels 0–99

Base stat summary

Speed includes the global monster movement multiplier. Track range depends on temper.
Base stats for every monster
MonsterTemperSpecial attackElite attackFirst spawnLifeSpeedDamageXP
Suncrest ChickenPassiveNoneSolar Pinwheel0146838
Moonfoot RabbitPassiveNoneMoonburrow0169239
Briarhorn DeerPassiveNoneCrownstampede02576413
Mossfang GoblinAggressiveBriarboltBramble Bastille02784416
Brookmaw BearPassiveWater JetRallying Roar23060517
Graveborn SkeletonAggressiveBonewheelOssuary Rain03370520
Amethyst SlimeAggressiveCrystal NovaPrismatic Mitosis03756521
Duskwing BatAggressiveDusk DiveEclipse Shriek023124417
Umbral WraithExtra AggressiveUmbral RiftEventide Vortex04564731
Ironroot GolemExtra AggressiveRootquakeIronfall07248844
Direfang WolfAggressiveDire PounceAlpha Crosscut031112626
Embermaw RexExtra AggressiveEmber BreathCaldera Roar092681057
Stormclaw HarpyAggressiveGale TalonEye of the Squall1231120527
Riftglass BasiliskExtra AggressiveRefraction GazePrism Catacomb185872843
Mirecap MyconidAggressiveSpore FanFairy-Ring Rupture245164847
Gravebell RevenantExtra AggressiveGrave EchoesFinal Requiem306468959
Fenjaw CrocoliskExtra AggressiveFenjaw RushDrowned Death Roll3681601170

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Bestiary entries

Open an entry for tracking behavior, level scaling, and detailed reward values.

Passive

Suncrest Chicken

A light, passive creature that flees until attacked, then retaliates.

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Passive

Moonfoot Rabbit

A quick, passive creature with low health that fights back when struck.

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Passive

Briarhorn Deer

The toughest passive creature, offering better rewards when provoked.

Open entry

Aggressive

Mossfang Goblin

A balanced aggressive enemy that tracks the hero from medium range.

Open entry

Passive

Brookmaw Bear

A wary low-level forest beast that flees until provoked, then answers with pressurized water.

Open entry

Aggressive

Graveborn Skeleton

A durable aggressive enemy that can also return as a Death Bow summon.

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Aggressive

Amethyst Slime

A slow, sturdy aggressive enemy with strong base rewards.

Open entry

Aggressive

Duskwing Bat

The fastest base monster, trading health and damage for pursuit speed.

Open entry

Extra Aggressive

Umbral Wraith

A dangerous extra-aggressive monster with a very long tracking range.

Open entry

Extra Aggressive

Ironroot Golem

The slowest but toughest and hardest-hitting extra-aggressive monster.

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Aggressive

Direfang Wolf

A fast aggressive hunter that closes distance quickly and hits harder than most pursuers.

Open entry

Extra Aggressive

Embermaw Rex

A massive apex predator with exceptional health, damage, and a very long tracking range.

Open entry

Aggressive

Stormclaw Harpy

A low-flying storm hunter that ignores walkable terrain slowdowns and hurls heroes away with cutting wind.

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Extra Aggressive

Riftglass Basilisk

A plated rift predator whose prism gaze splits across the battlefield before its crystal armor closes the distance.

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Aggressive

Mirecap Myconid

A bog-grown fungal guardian that advances behind drifting puffball volleys and shrugs off disabling effects through its buried mycelium.

Open entry

Extra Aggressive

Gravebell Revenant

A bell-bearing shade that sends spectral chimes curving through the battlefield and leaves one final toll behind when destroyed.

Open entry

Extra Aggressive

Fenjaw Crocolisk

A low-slung fen predator that bursts through the mire, drags prey into reach, and grows faster when it smells blood.

Open entry

Monster packs

Ambient monsters arrive in cohesive packs of 2–6. Pack size rises with hero level until level 50, while the overall population cap and long-run spawn rate stay unchanged.
Ambient monster pack behavior
RuleBehavior
Pack size2 at hero level 0, rising smoothly to 6 at level 50
Species50% chance to contain two eligible species; otherwise one species
MovementMembers roam and alert together, spread out during combat, and regroup after disengaging

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Elite encounters

Any monster can roll as a gold-stamped elite beginning at monster level 5. Elites keep their species' normal temper, gain a species-specific elite attack, and remain vulnerable to status effects.
Elite monster modifiers
Spawn chanceLifeDamageSpeedTrackingXPGear
5–35%2.75×1.35×1.05×1.15×Guaranteed · +1 rarity

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Major encounters

Some expedition objectives end in a boss encounter. Their identities, locations, phases, and special rewards are intentionally omitted from this spoiler-free wiki.

Bosses enter at 1 level above the hero and use clearer, larger telegraphs than ordinary monsters. Watch the ground and the boss animation, leave the danger area before committing to another attack, and save a dodge charge for patterns that close escape routes.

Bosses still use the same core damage, mitigation, crowd-control, potion, and movement systems described elsewhere in the wiki.