Bestiary
Monster stats
Base stat summary
| Monster | Temper | Special attack | Elite attack | First spawn | Life | Speed | Damage | XP |
|---|---|---|---|---|---|---|---|---|
| Suncrest Chicken | Passive | None | Solar Pinwheel | 0 | 14 | 68 | 3 | 8 |
| Moonfoot Rabbit | Passive | None | Moonburrow | 0 | 16 | 92 | 3 | 9 |
| Briarhorn Deer | Passive | None | Crownstampede | 0 | 25 | 76 | 4 | 13 |
| Mossfang Goblin | Aggressive | Briarbolt | Bramble Bastille | 0 | 27 | 84 | 4 | 16 |
| Brookmaw Bear | Passive | Water Jet | Rallying Roar | 2 | 30 | 60 | 5 | 17 |
| Graveborn Skeleton | Aggressive | Bonewheel | Ossuary Rain | 0 | 33 | 70 | 5 | 20 |
| Amethyst Slime | Aggressive | Crystal Nova | Prismatic Mitosis | 0 | 37 | 56 | 5 | 21 |
| Duskwing Bat | Aggressive | Dusk Dive | Eclipse Shriek | 0 | 23 | 124 | 4 | 17 |
| Umbral Wraith | Extra Aggressive | Umbral Rift | Eventide Vortex | 0 | 45 | 64 | 7 | 31 |
| Ironroot Golem | Extra Aggressive | Rootquake | Ironfall | 0 | 72 | 48 | 8 | 44 |
| Direfang Wolf | Aggressive | Dire Pounce | Alpha Crosscut | 0 | 31 | 112 | 6 | 26 |
| Embermaw Rex | Extra Aggressive | Ember Breath | Caldera Roar | 0 | 92 | 68 | 10 | 57 |
| Stormclaw Harpy | Aggressive | Gale Talon | Eye of the Squall | 12 | 31 | 120 | 5 | 27 |
| Riftglass Basilisk | Extra Aggressive | Refraction Gaze | Prism Catacomb | 18 | 58 | 72 | 8 | 43 |
| Mirecap Myconid | Aggressive | Spore Fan | Fairy-Ring Rupture | 24 | 51 | 64 | 8 | 47 |
| Gravebell Revenant | Extra Aggressive | Grave Echoes | Final Requiem | 30 | 64 | 68 | 9 | 59 |
| Fenjaw Crocolisk | Extra Aggressive | Fenjaw Rush | Drowned Death Roll | 36 | 81 | 60 | 11 | 70 |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Bestiary entries
Passive
Suncrest Chicken
A light, passive creature that flees until attacked, then retaliates.
Passive
Moonfoot Rabbit
A quick, passive creature with low health that fights back when struck.
Passive
Briarhorn Deer
The toughest passive creature, offering better rewards when provoked.
Aggressive
Mossfang Goblin
A balanced aggressive enemy that tracks the hero from medium range.
Passive
Brookmaw Bear
A wary low-level forest beast that flees until provoked, then answers with pressurized water.
Aggressive
Graveborn Skeleton
A durable aggressive enemy that can also return as a Death Bow summon.
Aggressive
Amethyst Slime
A slow, sturdy aggressive enemy with strong base rewards.
Aggressive
Duskwing Bat
The fastest base monster, trading health and damage for pursuit speed.
Extra Aggressive
Umbral Wraith
A dangerous extra-aggressive monster with a very long tracking range.
Extra Aggressive
Ironroot Golem
The slowest but toughest and hardest-hitting extra-aggressive monster.
Aggressive
Direfang Wolf
A fast aggressive hunter that closes distance quickly and hits harder than most pursuers.
Extra Aggressive
Embermaw Rex
A massive apex predator with exceptional health, damage, and a very long tracking range.
Aggressive
Stormclaw Harpy
A low-flying storm hunter that ignores walkable terrain slowdowns and hurls heroes away with cutting wind.
Extra Aggressive
Riftglass Basilisk
A plated rift predator whose prism gaze splits across the battlefield before its crystal armor closes the distance.
Aggressive
Mirecap Myconid
A bog-grown fungal guardian that advances behind drifting puffball volleys and shrugs off disabling effects through its buried mycelium.
Extra Aggressive
Gravebell Revenant
A bell-bearing shade that sends spectral chimes curving through the battlefield and leaves one final toll behind when destroyed.
Extra Aggressive
Fenjaw Crocolisk
A low-slung fen predator that bursts through the mire, drags prey into reach, and grows faster when it smells blood.
Monster packs
| Rule | Behavior |
|---|---|
| Pack size | 2 at hero level 0, rising smoothly to 6 at level 50 |
| Species | 50% chance to contain two eligible species; otherwise one species |
| Movement | Members roam and alert together, spread out during combat, and regroup after disengaging |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Elite encounters
| Spawn chance | Life | Damage | Speed | Tracking | XP | Gear |
|---|---|---|---|---|---|---|
| 5–35% | 2.75× | 1.35× | 1.05× | 1.15× | 3× | Guaranteed · +1 rarity |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Major encounters
Bosses enter at 1 level above the hero and use clearer, larger telegraphs than ordinary monsters. Watch the ground and the boss animation, leave the danger area before committing to another attack, and save a dodge charge for patterns that close escape routes.
Bosses still use the same core damage, mitigation, crowd-control, potion, and movement systems described elsewhere in the wiki.