Skip to content
Worlds Worth Looting / Wiki
Browse wiki pages

Field supplies

Potions

Potions have their own carried capacity, unlock stronger shop levels as the hero grows, and stack by type and level. Health and Mana Potions restore resources, while Stamina Potions restore or temporarily enhance dodge charges.
3 potion types15 shop levels1.5s shared cooldown
Base capacity2
Capacity per belt rank+2
Restore duration5s
Starting supply2

Potion levels and prices

The shop offers the highest level unlocked for each type and the level immediately below it.
Potion levels, hero requirements, prices, and effects
PotionLevelHero levelPriceEffectCurrent use
Health Potion1125g20 now · 20% over 5sUsable in dimensions with 1
Health Potion21075g35 now · 24% over 5sUsable in dimensions with 1
Health Potion320175g55 now · 28% over 5sUsable in dimensions with 1
Health Potion440400g80 now · 32% over 5sUsable in dimensions with 1
Health Potion550900g110 now · 36% over 5sUsable in dimensions with 1
Health Potion6701800g145 now · 40% over 5sUsable in dimensions with 1
Mana Potion1120g18 now · 20% over 5sUsable in dimensions with 2
Mana Potion21060g28 now · 24% over 5sUsable in dimensions with 2
Mana Potion320150g40 now · 28% over 5sUsable in dimensions with 2
Mana Potion440350g55 now · 32% over 5sUsable in dimensions with 2
Mana Potion550800g72 now · 36% over 5sUsable in dimensions with 2
Mana Potion6701600g90 now · 40% over 5sUsable in dimensions with 2
Stamina Potion1135gGrant 1 dodge chargeUse from the Hero Pack
Stamina Potion215125gGrant 2 dodge charges · +1 charge limit for 3sUse from the Hero Pack
Stamina Potion330450gDashes require no charges for 5sUse from the Hero Pack

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Potion rules

Highest level first
The health and mana hotkeys automatically select the highest-level carried potion of that type.
Instant plus gradual
The flat amount is restored immediately. The percentage-of-maximum amount is then spread across 5 seconds.
Stamina I
Grants 1 dodge charge, up to the current charge limit.
Stamina II
Grants 2 dodge charges and raises the charge limit by 1 for 3 seconds.
Stamina III
For 5 seconds, dashing neither requires nor consumes a dodge charge.
Shared cooldown
Using any potion starts one 1.5-second cooldown shared by every potion type.
No overlap of one type
A second potion of a type cannot be used while that type's gradual restoration remains active.
Expedition use
Health and mana potion hotkeys work inside dimensions. Every carried potion can also be used from the Hero Pack when its effect is available.

Potion belt capacity

Every equipped belt rarity step adds 2 spaces to the base capacity of 2.
Potion capacity by equipped belt rarity
Belt rarityBonusTotal capacity
Ok+24
Neat+46
Good+68
Cool+810
Rad+1012
DopeAF+1214

You cannot equip a lower-capacity belt or remove the current belt while carrying more potions than the resulting capacity.

Starting supply

Potions carried by a new hero
PotionLevelQuantity
Health Potion11
Mana Potion11