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Item rules

Generation, Rarity & Tiers

A dropped equipment item resolves its base, item level, rarity, unique affixes, affix tiers, and rolled values in that order.
6 rarities10 affix tiersLevel cap 99
Rarities6
Affix tiers10
Maximum affixes8
Maximum item level99

Generation order

1. Base and slot
A base is selected from the chosen gear slot. Each base exposes only the affixes compatible with its slot and, for primary weapons, its weapon family.
2. Item level
The defeated monster supplies the item level, capped at 99. Item level controls the highest affix tier that may roll.
3. Rarity
All 6 rarities remain possible at every item level; their weights shift linearly toward higher ranks as level rises.
4. Unique affixes
Rarity supplies an affix-count range. Stats are selected without duplicates and cannot exceed 8.
5. Tier and value
One tier unlocks every 10 levels. Among unlocked tiers, tier t has weight t^2; the value then rolls inside that stat tier's range.

Rarity details

Rarity controls affix count, not the value or tier of an individual affix.
Item rarity ranks, affix counts, colors, and drop chances by item level
RarityRankAffixesLevel 0Level 50Level 99
Ok11–256%36.81%18%
Neat22–325%22.98%21%
Good33–411%16.56%22%
Cool44–55%11.57%18%
Rad55–72.3%7.7%13%
DopeAF66–80.7%4.39%8%

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Affix tier unlocks

Item level sets the highest available tier while every lower tier remains in the roll pool.
Item-level bands and available affix tiers
Highest tierItem levelsPossible tiers
10–91 through 1
210–191 through 2
320–291 through 3
430–391 through 4
540–491 through 5
650–591 through 6
760–691 through 7
870–791 through 8
980–891 through 9
1090–991 through 10