Skill Heart archetype
Calm Current
After 6s of not being hit, the next spell you cast does not stop your movement while casting.
PassiveAutomatic1 compatible modifier
ActivationAutomatic
Mana costNone
DamageNone
Loadout cost1 slot
Base behavior
- Effect
- After 6s of not being hit, the next spell you cast does not stop your movement while casting.
- Activation
- Automatic while equipped. It consumes a normal Heart slot and cannot be triggered with that slot's input.
- Base values
- Avoid being hit for 6 seconds to ready movement during the next spell cast.
- Reset rule
- Starting the next spell consumes the ready effect and lets movement continue during its windup. Being hit resets the buildup.
Compatible modifiers
Calm Current rolls only Attunement Speed because its movement effect is binary. It uses harmful T1–T3 values and beneficial T4–T10 values; the Heart's elemental identity is an affinity rather than a damage source.
| Modifier | Allowed tiers | Weight | Tier 1 | Tier 4 | Tier 10 | Compatible damage types |
|---|---|---|---|---|---|---|
| Attunement speed | T1–T10 | 1 | -90–-70% | 5–10% | 45–70% | All |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Passive modifier rules
- Passive Potency
- Multiplies the magnitude of Stillwater's mana regeneration, Stonebound's two defenses, or Windborne's movement and evasion. Calm Current has no numeric magnitude and therefore does not roll Potency.
- Attunement Speed
- Accelerates buildup toward the full effect or ready state. It does not alter Stonebound's moving decay rate or Windborne's fixed stationary reset window.
- Affinity
- Earth, Fire, Ice, Lightning, and Force remain as forge and visual identities, but Passive Hearts deal no damage and cannot inflict ailments.