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Skill Heart archetype

Turret

Deploy a turret that fires for 5 seconds; ailment and Root proc chances are halved.
0.38× base damage28 mana29 compatible modifiers
Cast time0.384s
Cooldown8s
Range300px
Duration5s

Base behavior

Shape
Deploy a turret that fires for 5 seconds; ailment and Root proc chances are halved.
Damage
0.38× Heart power per Turret shot.
Casting
Base 0.384s interruptible windup. Each effective Quickness rank above 1 adds 2% cast speed. Mana and the 8s base cooldown commit only when the windup completes.
Aiming
Placed at the pointer, clamped to maximum range.

Compatible modifiers

Factor modifiers use harmful T1–T3 values and beneficial T4–T10 values. Behavior modifiers begin at T4. Negative Cast Time shortens the windup, while positive Cast Time lengthens it. Damage-type ailments appear only on Hearts with that matching mandatory damage type; Root can roll on every active archetype and damage type.
Every modifier compatible with Turret
ModifierAllowed tiersWeightTier 1Tier 4Tier 10Compatible damage types
Heart damageT1–T101-90–-70%8–12%65–90%All
Skill rangeT1–T100.5-90–-70%5–10%45–70%All
Cooldown reductionT1–T101.25-90–-70%5–10%40–50%All
Effect durationT1–T100.75-90–-70%8–15%60–100%All
Cast speedT1–T101-90–-70%6–12%50–80%All
Cast timeT1–T10170–90%-2–-1%-10–-8%All
Mana cost reductionT1–T100.75-90–-70%2–4%25–40%All
Critical chanceT1–T101-30–-20%2–4%20–30%All
Critical damageT1–T101-75–-50%10–15%80–120%All
Defense penetrationT1–T100.75-90–-70%5–10%60–80%All
Healthy-target damageT1–T100.75-90–-70%8–12%65–90%All
Injured-target damageT1–T100.75-90–-70%8–12%65–90%All
AetherboundT1–T100.75-3–-2%1.3–1.6%3.6–4%All
BloodboundT1–T101-3–-2%1.6–2%4.5–5%All
Armor shredT1–T101-90–-70%5–10%50–75%physical, force
Turret attack speedT1–T100.75-90–-70%6–12%50–80%All
Turret targeting rangeT1–T100.5-90–-70%5–10%45–70%All
MulticastT4, T7, T101.5Unavailable1–13–3All
Echo castsT4–T101.5Unavailable1–12–2All
KnockbackT4–T100.5Unavailable8–1660–80All
Vacuum pullT4–T100.5Unavailable10–1665–90All
Relay damageT4–T101.25Unavailable30–40%75–90%All
Bleed chanceT4–T100.75Unavailable10–15%80–100%physical
Root chanceT4–T101Unavailable10–15%80–100%All
Magic shredT1–T101-90–-70%5–10%50–75%fire, ice, lightning
Burn chanceT4–T100.75Unavailable10–15%80–100%fire
Cold-stack chanceT4–T100.75Unavailable10–15%80–100%ice
Electrify chanceT4–T100.75Unavailable10–15%80–100%lightning
Blind chanceT4–T100.75Unavailable10–15%80–100%force

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Behavior rules

Multicast
Creates additional spread casts, Storm strikes, Swarm or Orbit motes, Spiral blades, distinct-target Turret shots, Mines, or summoned monsters as appropriate. New rolls and Forge upgrades appear at T4, T7, T10.
Turret attack speed
Shortens both the 0.25-second startup and the 0.6-second interval between volleys. It does not shorten the Heart's casting windup.
Turret targeting range
Multiplies the Turret's enemy-acquisition radius after ordinary Skill Range is applied. Skill Range also controls placement distance.
Proc chance
Each shot uses 50% of the Heart's rolled ailment and Root proc chance.
Chain
Jumps to another nearby target. Each jump deals 15% less damage than the previous hit.
Echo
Repeats at 50% damage without another mana payment.
Crowd control
Freeze, Blind, and Root respect monster and boss crowd-control duration resistance.