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Skill Heart archetype

Nova

Detonate a pulse that strikes every enemy within 150 pixels.
2× base damage26 mana25 compatible modifiers
Cast time0.416s
Cooldown6s
RangeCentered
Area150px radius

Base behavior

Shape
Detonate a pulse that strikes every enemy within 150 pixels.
Damage
2× Heart power when the cast resolves.
Casting
Base 0.416s interruptible windup. Each effective Quickness rank above 1 adds 2% cast speed. Mana and the 6s base cooldown commit only when the windup completes.
Aiming
Centered on the hero.
Area scaling
Area of Effect increases the visible radius in pixels, and collision uses that same circle.

Compatible modifiers

Factor modifiers use harmful T1–T3 values and beneficial T4–T10 values. Behavior modifiers begin at T4. Negative Cast Time shortens the windup, while positive Cast Time lengthens it. Damage-type ailments appear only on Hearts with that matching mandatory damage type; Root can roll on every active archetype and damage type.
Every modifier compatible with Nova
ModifierAllowed tiersWeightTier 1Tier 4Tier 10Compatible damage types
Heart damageT1–T101-90–-70%8–12%65–90%All
Cooldown reductionT1–T101.25-90–-70%5–10%40–50%All
Area of effectT1–T100.5-90–-70%5–10%45–75%All
Cast speedT1–T101-90–-70%6–12%50–80%All
Cast timeT1–T10170–90%-2–-1%-10–-8%All
Mana cost reductionT1–T100.75-90–-70%2–4%25–40%All
Critical chanceT1–T101-30–-20%2–4%20–30%All
Critical damageT1–T101-75–-50%10–15%80–120%All
Defense penetrationT1–T100.75-90–-70%5–10%60–80%All
Healthy-target damageT1–T100.75-90–-70%8–12%65–90%All
Injured-target damageT1–T100.75-90–-70%8–12%65–90%All
AetherboundT1–T100.75-3–-2%1.3–1.6%3.6–4%All
BloodboundT1–T101-3–-2%1.6–2%4.5–5%All
Armor shredT1–T101-90–-70%5–10%50–75%physical, force
Echo castsT4–T101.5Unavailable1–12–2All
KnockbackT4–T100.5Unavailable8–1660–80All
Vacuum pullT4–T100.5Unavailable10–1665–90All
Relay damageT4–T101.25Unavailable30–40%75–90%All
Bleed chanceT4–T100.75Unavailable10–15%80–100%physical
Root chanceT4–T101Unavailable10–15%80–100%All
Magic shredT1–T101-90–-70%5–10%50–75%fire, ice, lightning
Burn chanceT4–T100.75Unavailable10–15%80–100%fire
Cold-stack chanceT4–T100.75Unavailable10–15%80–100%ice
Electrify chanceT4–T100.75Unavailable10–15%80–100%lightning
Blind chanceT4–T100.75Unavailable10–15%80–100%force

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Behavior rules

Multicast
Creates additional spread casts, Storm strikes, Swarm or Orbit motes, Spiral blades, distinct-target Turret shots, Mines, or summoned monsters as appropriate. New rolls and Forge upgrades appear at T4, T7, T10.
Chain
Jumps to another nearby target. Each jump deals 15% less damage than the previous hit.
Echo
Repeats at 50% damage without another mana payment.
Crowd control
Freeze, Blind, and Root respect monster and boss crowd-control duration resistance.