Head armor
Cap
A defensive head-slot base for attributes, resources, regeneration, mitigation, and evasion.
HeadAny weapon build10 compatible stats
Gear slotHead
BuildAny weapon build
Stat pool10
Affix cap8
Item type details
- Generated name
- Ok, Neat, Good, Cool, Rad, DopeAF + “Cap”. Example: “Good Cap”.
- Equipment role
- Head armor
- Affix selection
- Stats are drawn without duplicates from the 10-stat pool below, up to the rarity's count and the global 8-affix cap.
- Weapon filtering
- This is not a primary-weapon base, so its slot rules decide compatibility. Weapon-family stats in the table indicate which weapon they improve.
Stats found on Cap
Tier 1 and tier 10 are the live endpoint ranges; intermediate tiers interpolate between them using each stat's configured roll step.
| Affix | Tier 1 | Tier 10 | Value format | Family |
|---|---|---|---|---|
| Power | 1–2 | 14–20 | flat | Universal |
| Condition | 1–2 | 14–20 | flat | Universal |
| Quickness | 1–2 | 14–20 | flat | Universal |
| Essence | 1–2 | 14–20 | flat | Universal |
| Life | 5–12 | 180–260 | flat | Universal |
| Life regen | 0.1–0.4 | 6–10 | per second | Universal |
| Mana | 4–10 | 120–180 | flat | Universal |
| Armor | 1–3 | 28–45 | flat | Universal |
| Evasion | 0.2–0.8 | 6–10 | % | Universal |
| Magic resistance | 1–3 | 28–45 | flat | Universal |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Level, rarity, and price rules
Every item base uses the same generation and economy rules; only its gear slot and compatible stat pool differ.
| Rule | How it works |
|---|---|
| Item level | Level 0–99; unlocks one additional maximum affix tier every 10 levels. |
| Rarity | 6 possible rarities; higher ranks roll more affixes, and their chance rises with item level. |
| Affix tiers | Tier 1 through tier 10; lower unlocked tiers remain possible. |
| Affix price | Quality band 1–10 × 10g × affix tier. |
| Item price | Sum of all affix prices. The base, item level, and rarity add no direct multiplier. |
Why rarity still matters to value
Rarity does not multiply gold directly, but a higher-rarity Cap usually sells for more because it can carry more independently priced affixes.