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Magic primary

Wand

The Wand primary-weapon base. Its weapon-tagged affixes cover magic damage, cooldown, range, bolt speed, and explosion size.
Primary weaponWand19 compatible stats
Gear slotPrimary weapon
BuildWand
Stat pool19
Affix cap8

Item type details

Generated name
Ok, Neat, Good, Cool, Rad, DopeAF + “Wand”. Example: “Good Wand”.
Equipment role
Magic primary
Affix selection
Stats are drawn without duplicates from the 19-stat pool below, up to the rarity's count and the global 8-affix cap.
Weapon filtering
Because this is a Wand primary base, weapon-tagged affixes are filtered to that family.

Stats found on Wand

Tier 1 and tier 10 are the live endpoint ranges; intermediate tiers interpolate between them using each stat's configured roll step.
Every stat affix compatible with Wand
AffixTier 1Tier 10Value formatFamily
Power1–214–20flatUniversal
Condition1–214–20flatUniversal
Quickness1–214–20flatUniversal
Essence1–214–20flatUniversal
Magic damage1–580–100flatWand stat
Attack speed1–324–36%Universal
Life5–12180–260flatUniversal
Mana4–10120–180flatUniversal
Mana regen0.1–0.34–7per secondUniversal
Bloodbound0.2–0.54.5–5%Universal
Aetherbound0.1–0.43.6–4%Universal
Chance to stun on hit0.2–0.87–12%Universal
Chance to bleed on hit0.5–1.512–20%Universal
Critical chance0.5–1.510–16%Universal
Critical damage2–640–70%Universal
Armor piercing1–330–50flatUniversal
Magic piercing1–330–50flatUniversal
Magic explosion size1–325–40pxWand stat
Magic bolt speed5–15140–220px/sWand stat

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Level, rarity, and price rules

Every item base uses the same generation and economy rules; only its gear slot and compatible stat pool differ.
Wand generation and pricing rules
RuleHow it works
Item levelLevel 0–99; unlocks one additional maximum affix tier every 10 levels.
Rarity6 possible rarities; higher ranks roll more affixes, and their chance rises with item level.
Affix tiersTier 1 through tier 10; lower unlocked tiers remain possible.
Affix priceQuality band 1–10 × 10g × affix tier.
Item priceSum of all affix prices. The base, item level, and rarity add no direct multiplier.

Why rarity still matters to value

Rarity does not multiply gold directly, but a higher-rarity Wand usually sells for more because it can carry more independently priced affixes.